10/20/2020 0 Comments Fallout Shelter 1000 Lunchbox Save
All trademarks are property of their respective owners in the US and other countries.I used to play it on the iPad when it was first released and never touched the PC version so I figured someone else can have it if Im not going to use it.IXHWK-3W54H-47ITL I recommend anyone else to leave their codes here if they arent using them.
Some geospatial data on this website is provided by geonames.org. This can be useful for putting two heavily armed vault dwellers in the vault entrance to meet raiders, knowing that they will return to their day jobs once the excitement is over. They are the ones who do the work, making the power, water and food that the vault requires to survive. They are also sent out into the wasteland to explore for supplies. Ensuring their happiness and safety should be one of the overseers primary concerns. Each of these need to be considered to help achieve peak output in the production rooms. Also, placing the right dwellers in the right places helps fulfill objectives. One can always modify a vault dwellers SPECIAL stats by equipping an outfit that modifies SPECIAL to achieve the desired effect. If couples have been in the same room for a while (but talking or dancing with other dwellers), they may miss a step. Placing more than one couple in a suitably sized room may result in mixing and matching of the couples as they decide which is their best mate. One can change the childs name as they would change anyone other dwellers name, by clicking on the name at the top of their Statistics and editing it. One will see the Hanging out with the family message when they meet in the living quarters. Sometimes when exploring this discovered location, dwellers will meet survivors. This survivor will run to the vault door when collecting the dweller that found them. These survivors are rare dwellers and will have increased stats. Death can happen inside the vault during incidents or outside the vault by running out of stimpaks while exploring or getting killed on a quest. Leaving a dead body inside the vault lowers the happiness of any nearby living dwellers. If they are removed, any resources they may have collected on their travels are lost, although if they had a pet, it will return without them. A dweller dragged into a training room will begin training in that SPECIAL ability. For instance, if a dweller on coffee break is dragged into a 2-room power plant that already has 4 dwellers in it, the dweller with the lowest Strength score (including outfit boost) will leave and will go on a coffee break. The stats which are not applicable to that room are not taken into account, so if two dwellers in a power plant have the same strength, but one has higher agility, which one gets replaced is randomly chosen as their agility is irrelevant. The speed at which they gain this is determined by the size of the room, the number and level of other dwellers in with them, and how often the room is rushed successfully. Children, however, cannot be moved to any room and will aimlessly walk around the vault and interact with the other residents. After 3 hours from a dwellers birth they will become an adult and thus be assignable.
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